WinForm Animation Library
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Classes | |
class | AnimationFunctions |
The functions gallery for animation | |
class | Animator |
The one dimensional animator class, useful for animating raw values More... | |
class | Animator2D |
The two dimensional animator class, useful for animating values created from two underlying values More... | |
class | Animator3D |
The three dimensional animator class, useful for animating values created from three underlying values More... | |
class | Float2D |
The Float2D class contains two values and represents a point in a 2D plane More... | |
class | Float3D |
The Float3D class contains two values and represents a point in a 3D plane More... | |
class | FloatExtensions |
Contains public extension methods about Float2D and Fload3D classes | |
interface | IAnimator |
The base interface for any Animator class, custom or build-in More... | |
class | Path |
The Path class is a representation of a line in a 1D plane and the speed in which the animator plays it More... | |
class | Path2D |
The Path2D class is a representation of a line in a 2D plane and the speed in which the animator plays it More... | |
class | Path2DExtensions |
Contains public extensions methods about Path2D class | |
class | Path3D |
The Path3D class is a representation of a line in a 3D plane and the speed in which the animator plays it More... | |
class | Path3DExtensions |
Contains public extensions methods about Path3D class | |
class | PathExtensions |
Contains public extensions methods about Path class | |
class | SafeInvoker |
The safe invoker class is a delegate reference holder that always execute them in the correct thread based on the passed control. More... | |
class | Timer |
The timer class, will execute your code in specific time frames More... | |
Enumerations | |
enum | AnimatorStatus { AnimatorStatus.Stopped, AnimatorStatus.Playing, AnimatorStatus.OnHold, AnimatorStatus.Paused } |
The possible statuses for an animator instance More... | |
enum | FPSLimiterKnownValues { FPSLimiterKnownValues.LimitTen = 10, FPSLimiterKnownValues.LimitTwenty = 20, FPSLimiterKnownValues.LimitThirty = 30, FPSLimiterKnownValues.LimitSixty = 60, FPSLimiterKnownValues.LimitOneHundred = 100, FPSLimiterKnownValues.LimitTwoHundred = 200, FPSLimiterKnownValues.NoFPSLimit = -1 } |
FPS limiter known values More... | |
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The possible statuses for an animator instance
Enumerator | |
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Stopped |
Animation is stopped |
Playing |
Animation is now playing |
OnHold |
Animation is now on hold for path delay, consider this value as playing |
Paused |
Animation is paused |
Definition at line 6 of file AnimatorStatus.cs.
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FPS limiter known values
Definition at line 6 of file FPSLimiterKnownValues.cs.