Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
▼NWinFormAnimation | |
CAnimator | The one dimensional animator class, useful for animating raw values |
CAnimator2D | The two dimensional animator class, useful for animating values created from two underlying values |
CAnimator3D | The three dimensional animator class, useful for animating values created from three underlying values |
CFloat2D | The Float2D class contains two values and represents a point in a 2D plane |
CFloat3D | The Float3D class contains two values and represents a point in a 3D plane |
CIAnimator | The base interface for any Animator class, custom or build-in |
CPath | The Path class is a representation of a line in a 1D plane and the speed in which the animator plays it |
CPath2D | The Path2D class is a representation of a line in a 2D plane and the speed in which the animator plays it |
CPath3D | The Path3D class is a representation of a line in a 3D plane and the speed in which the animator plays it |
CSafeInvoker | The safe invoker class is a delegate reference holder that always execute them in the correct thread based on the passed control. |
CTimer | The timer class, will execute your code in specific time frames |