ActivePath | WinFormAnimation.Animator | |
Animator() | WinFormAnimation.Animator | |
Animator(FPSLimiterKnownValues fpsLimiter) | WinFormAnimation.Animator | |
Animator(Path path) | WinFormAnimation.Animator | |
Animator(Path path, FPSLimiterKnownValues fpsLimiter) | WinFormAnimation.Animator | |
Animator(Path[] paths) | WinFormAnimation.Animator | |
Animator(Path[] paths, FPSLimiterKnownValues fpsLimiter) | WinFormAnimation.Animator | |
CurrentStatus | WinFormAnimation.Animator | |
EndCallback | WinFormAnimation.Animator | protected |
FrameCallback | WinFormAnimation.Animator | protected |
KnownProperties enum name | WinFormAnimation.Animator | |
Paths | WinFormAnimation.Animator | |
Pause() | WinFormAnimation.Animator | virtual |
Play(object targetObject, string propertyName) | WinFormAnimation.Animator | virtual |
Play(object targetObject, string propertyName, SafeInvoker endCallback) | WinFormAnimation.Animator | virtual |
Play(object targetObject, KnownProperties property) | WinFormAnimation.Animator | virtual |
Play(object targetObject, KnownProperties property, SafeInvoker endCallback) | WinFormAnimation.Animator | virtual |
Play(SafeInvoker< float > frameCallback) | WinFormAnimation.Animator | virtual |
Play(SafeInvoker< float > frameCallback, SafeInvoker endCallback) | WinFormAnimation.Animator | virtual |
Play< T >(T targetObject, Expression< Func< T, object >> propertySetter) | WinFormAnimation.Animator | virtual |
Play< T >(T targetObject, Expression< Func< T, object >> propertySetter, SafeInvoker endCallback) | WinFormAnimation.Animator | virtual |
Repeat | WinFormAnimation.Animator | |
Resume() | WinFormAnimation.Animator | virtual |
ReverseRepeat | WinFormAnimation.Animator | |
Stop() | WinFormAnimation.Animator | virtual |
TargetObject | WinFormAnimation.Animator | protected |